Last month, in an interview at PAX, Bungie told GrifballHub.com that they were waiting for the community to develop its own maps and gametypes before they created a Grifball playlist in matchmaking. Thanks in part to the great progress we have made over the past three weeks, on Friday Bungie made public its plans for creating a permanent Grifball playlist in matchmaking this winter:
In addition to general housekeeping and improvements, many of you are also eager to know more about plans for an official MLG playlist and/or a Grifball playlist. Right now I can tell you that we’re in contact with each of those groups and once they’ve got maps and gametypes baked and ready for deployment we’ll be working with them to get them into matchmaking. At this rate it doesn’t seem like it will happen for November but it’s something we all hope to have implemented before the holiday break. That said, you can’t rush greatness and ultimately it’s up to the MLG and Grifball organizations to iterate and perfect their own content before we can add it to matchmaking. It’ll happen, just give it a bit more time.
GrifballHub staff have been in contact with Rooster Teeth’s Burnie Burns and Bungie employees, hashing out what, exactly, will be put into this new matchmaking playlist.
When the playlist goes live–most likely in early January–we would like to have a variety of Grifball maps and gametypes available. Since players in Reach get a choice between three map/gametype combinations (or none-of-the-above), we need a dozen or more Grifball maps and gametypes for the playlist.
Relying mostly on the community feedback we have gotten, we are going through the creations that have been submitted to us through our forum and picking out the best to suggest to Bungie. But we need more submissions!
This is your chance to get your map and/or gametype in matchmaking, to be played by millions of people. We are looking for maps and gametypes that are:
1) Unbreakable. A cool map that players can escape from is no good. A gametype that makes it ridiculously easy to score isn’t acceptable. Bungie has a very high quality requirement, so we are looking for the very best.
2) Unique. We already have a basic box-court map. Can you build a better court, with a fun twist? With awesome aesthetics? With off-the-wall gameplay mechanics? Use your imagination!
3) Fun! Most importantly, anything we submit has to be something that people can play over and over again. We don’t want a Grfball playlist to get old after a few days. We want players to catch the disease and come back for more!
If you have a Grifball map and/or gametype to suggest to us, there are two ways to do so: You can either leave a comment below with a description of and link to your creation, or you can leave a comment in this thread.
Let us know if you have any questions. Happy Forging!
EDIT: Coming Attractions.
runNOKYARDrun has created templates for creating maps and they will be available for download soon. Community-created maps do not need to adhere to the templates, but they are a useful guideline when placing spawns, measuring distances, etc. In addition, loadouts will be assigned standard names so as to avoid confusion (i.e., a evade loadout with hammer first = guard, evade loadout with sword = warrior, sprint loadout with hammer first = recon, etc.) This list will be posted as soon as it is available.