Gamertag: Lord Stanley2
GBSML10 Team: Mario Party
1. How many seasons of AGLA Grifball have you played?
Well, looking back on it I’ve played in every season that there has been a season in Grifball. I was also going to participate in the original Grifball tournament, along with MenZ, but it was my 21st birthday the night before, so on the day of the tournament, I was on the Physically Unable to Perform (PuP) list.
2. What teams have you played for?
1 – Practice Squad
2 – Rule 76
3 – Separate Intelligence (SI)
4 – +1 Zing
5 – I’d Hit That
6 – Mario Party *currently*
I feel like I’ve been on another team, but if I have, it is escaping from my memory.
3. What four players would make up your Grifball dream team and why?
In no particular order:
Twizzter – Because he is constantly calling out anything and everything during a [serious] match; where people are, where they should go, if they have hammers or sword out, where he’s going, etc. Oh yeah, he’s a decent pussy footer as well ;)
Shadow S16 – All around good player. Have always had trouble when playing against him, and now that I’m on the same team as he is, it’s great. He’s got a very good hammer and amazing defensive skills.
Love Thumee – Amazing tank and can match up with anybody in the league. He is a smart tank as well, and matched up with a great hammer, he’s nearly unstoppable at times. Also, his sword isn’t that bad either.
Ninj0 – Just there to keep team morale up.
4. What is your best Grifball memory?
My favorite Grifball memory has got to be when the guys at Rooster Teeth posted a video about throwing a ping pong ball at each other’s head. Geoff, after pegging somebody directly in the middle of the forehead, begins to laugh hysterically. I played this laugh before every game while on +1 Zing while waiting in the pregame lobby. YoungNastyMan hated it so much.
*I also called Nasty one time late at night, and when he answered I played the laughing; and again, he hated it.
5. Which Grifball team do you think is most underrated?
Since I’ve only been in Pro League during my career, I’m only going to look at Pro teams for this season. Looking at it, I would probably have to give a “tip of the cap” to:
Team Unnecessary Stiff Arm (USA)
Even though their record may already show that they are 5-1, I still feel that this team is underrated. I don’t think many teams will expect them to advance far into the playoffs, but this is a team that scares me come playoff time. I full expect that they will make a run for the championship; if they fall short, it will be by a 5-4 game.
6. What skill do you think is most important in Grifball?
I would say teamwork. You can have great players on your team, but if you don’t help other teammates out and just focus on your own stats, you will not be an elite team.
I feel that I am a great team player. I may not get the most kills or the most bomb stops, but I feel that I help my teammates out by distracting, dancing, sacrificing myself, etc.
If a team of average players has great teamwork, and a team of great players have average teamwork, I would give the edge to the team of average players nearly every time.
7. If you were commissioner, what would your first official action be?
I would make it one whole big league again. I had a league proposal plan all written up and was going to try and get it looked at to see if it would work, but some birdie went through and basically told me my plan was horrible, so I just deleted it.
My 2nd official action would be promise the community that I would not break my computer screen and be away for an extended period of time, and then when I did get it fixed, I would tell the community that it is fixed and return to the community to help fix any problems that may arise instead of dumping it all onto admins.
8. If you could offer any advice to rookie players, what would it be?
Watch your radar and be deceptive.
Radar is the #1 way to get better at Grifball, unless you use Limewire while playing. Many players who don’t use radar will constantly get killed by players who do. Also, radar is very helpful to make sure you have good spacing between your teammates while on offense or defense. It will help you cut down on your betrayals, which could mean the difference between a score for you, or a stop for the other team.
I always try to be deceptive on the Grifball court; make opponents think you are going to do one thing, then catch them off guard because you did something else. A radar turn is a great example of deception. You may have an opponent think you are distracted by another player, when in fact you can see him/her the whole time on your radar getting closer and closer. Then in one full swoop, you turn, swing, and kill them. It’s like you have eyes in the back of your head.
9. What do you want to see from Grifball in Reach?
I would like to see the addition of AA in Grifball: Reach. I don’t think it will matter a whole lot which AA Grifball: Reach would have, but whichever one it is, will make the games more exciting.
I’m pretty interested in specifically seeing how Evade,Armor Lock, and Sprint will be tested, as I think those three could drastically change the way the game is played. Even Hologram would be pretty cool, especially if there were 16 Spartans running around the map.
10. What is your favorite aspect of Halo: Reach and why?
Campaign. When I was first introduced to Halo, I only played multiplayer and never even touched the campaign. However, after I played the campaign of the original Halo, I was hooked. I’m not a Halo story die-hard like TheOneHawk, but I love the storyline that Halo has traversed. I’ll even admit to shedding a tear or two at the ending of Halo 3.
I think, combined with the new gameplay engine, Halo: Reach will undoubtedly be one of the best games I have ever played.