Every gamer likes getting Achievements. From the ones you get for just playing campaign, to the more outlandish challenges that require detailed walkthroughs to finish, everyone loves the Bleep Bloop and the points added to their GamerScores.
Wouldn’t it be something if there were Grifball Achievements?
In this new season of the GGL, we’re also introducing Grifball Achieveables! Each week, we will post two goals for each team to strive for. You can achieve these goals in either game that is scheduled for that week. You can even get both Achieveables in the same game, if you can.
For the third season of the GGL, the community got their first experience being rewarded for things other than planting the bomb. The GGL Achieveables focused on fun things that teams can do even when they’re being beaten badly. Launch into the truck. Get a bonk kill. Win the tip-off without an opening launch.
I thought they were a great addition to the league. I always enjoyed trying to earn the sometimes crazy achieveables. ~ Nuclear Taco 42
It thought Achievables were fun. I didn’t do them but for other people it’s really fun. ~ Blue Collar Kid
Furthermore, the reward for doing well in the Achieveable race (and getting a high GrifScore) was entry into the playoffs, regardless of your record! Even if you lost every game of the season, you’d still be able to make it to the post-season for succeeding in this…other race for points.
In the third season of the GGL, the Achieveables were:
Brains over Brawn: The team must win one game while having a total negative K/D spread.
Team Work: Each member of the team must score in one game.
Bonkable: Each member of the team must get at least two bonk kills within the first three minutes of the game.
Precision: The team must get three bomb stop medals during the second round in one game–No more, no less.
Flair: The team must score their fifth goal by executing a launch that is at least half the length of the court. The bomber must leave the ground on his half of the court and score within three seconds of landing.
No Launchies: The team must win the opening tip-off (gain sustained possession of the ball within the first ten seconds of the match) at least once without performing any kind of opening launch. “Opening launch” is defined as one or more players boosting another player with a hammer at the start of the round.
Quick Feet: The team must score within the first 15 seconds of a round twice in the same game.
Gambler’s Choice: The team may achieve any one achieveable that they previously missed during the regular season. Teams cannot obtain the same achieveable twice.
We sucked already so the achievables were a way for us to try and make playoffs despite our ability to lose every game we played. ~ Rallyfox
I loved how achieveables helped keep things recreational. Some of the most entertaining games happened when two teams were going after the same achievement. And we all know that WaMC would never make it to the playoffs without them… ~ Goosechecka
League play kicked off on March 17, 2010. Back then, game and Achieveable reporting was done in the forums. There were two gametimes to choose from: Wednesdays at 8:30PM EST, and Wednesdays at 11:30PM EST. 22 teams signed up: A mix of both vets and newbies.
Whether this is your first time playing Grifball or you’ve been around since the days of Cannonball, it doesn’t matter. The GGL is all about having fun and playing against players of all skill ranges and experience.
The season chugged along for four weeks. You can see the results of every game played here.
Like the previous season, we also tracked the stats for every player on all 22 teams:
We’ve been crunching the stats to give you a complete overview of just how the season went. Here are this season’s league awards:
The Gardner (most bomb plants) – oDragonsbloodo (26)
The Terminator (most kills) – Digital Pain (556)
The Mayfly (most deaths) – Shadow S16 (414)
Mr. Positive (best k/d)- Digital Pain (+ 177)
The Loyalist (fewest betrayals per game, min. 3 games) – MenZtrualCramps, NHALING2XHALE (.4/game)
The Benedict Arnold (most betrayals) – x Zeg x (37)
The Wall (most bomb stops) – x0 Pie x0 (56)
The Time Sink (most play time) – Major Silva (123:04)
Green Thumbs (most bomb plants) – Bleeping Army (40)
SkyNet (most kills) – Thinking Beastly Thoughts (1457)
Suicides (most deaths) – Dial M for Monkey (1640)
The Optimists (best k/d) – <3 Raifanbaugh (+ 310) The Unit (fewest betrayls per game) – Deadly if Eaten (1.09/player/game) The Mutineers (most betrayals) – Dial M for Monkey (107) Big D (most bomb stops) – Rooster Bux to Blow (147) Time Well Spent (most play time) – Thinking Beastly Thoughts (446:58) And, of course… The Taco Award (for a “perfect” season) – Green Army Jr. and Dial M for Monkey
This was our third season in the GGL having been one of the original 6 (or was it 8?). It turned out to be our 3rd in a row (for GGL) without a win. Taco award for us!! ~ Rallyfox
At the end of the regular season, six teams made it to the post season. Four teams based on their records, and two teams because of their GrifScores:
The regular season of the GGL has come to a close. After four weeks, we are down to the top teams from each division:
Finishing 8-0 and ending the regular season with a perfect record, the number one seed in the playoffs goes to <3 Raifanbaugh from Division 1. With a record of 7-1, the number two seed in the playoffs goes to Bleeping Army of Division 4. Finishing 6-2, the next playoff spot goes to Division 3's Rooster Bux to Blow. Finally, from Division 2, we have Red Ray, ending the season with a record of 5-3. Congratulations to these four teams who finished the season at the top of their divisions! In addition to these four teams, two wild card teams have made the playoffs by leading the league in GrifScore: The five seed in the playoffs will be Hot Bikini Guys, who unlocked every Achieveable this season and ended with a perfect GrifScore of 200! The final playoff spot goes to the Ways and Means Committee. Though the only team in the playoffs with a losing record, they made it in by obtaining a GrifScore of 150. The playoffs will kick off this Wednesday, April 14th. #6 Ways and Means Committee will face #3 Rooster Bux to Blow. The winner of that game will face #1 <3 Raifanbaugh. #5 Hot Bikini Guys will face #4 Red Ray. The winner of that game will face #2 Bleeping Army. The victors of those match-ups will face each other in the finals.
The playoffs didn’t include any Achieveables, but teams still had a good time in the post-season:
In the first round, Red Ray fell to Hot Bikini Guys in an insanely close best of 3 series.
The Ways and Means Committee lost to Rooster Bux to Blow in a not-so-close, but still incredibly fun best of 3 series.
Game 1: Rooster Bux to Blow (6) vs WaMC (3)
Game 2: Rooster Bux to Blow (6) vs WaMC (3)
In the second round, Bleeping Army bested the Hot Bikini Guys.
Game 1: Bleeping Army (7) vs Hot Bikini Guys (2)
<3 Raifanbaugh squared off against Rooster Bux to Blow. Game 1: <3 Raifanbaugh (9) vs Rooster Bux to Blow (0) Game 2: <3 Raifanbaugh (9) vs Rooster Bux to Blow (0) Championship Match Bleeping Army vs <3 Raifanbaugh Game 1: <3 Raifanbaugh (7) vs Bleeping Army (2) Game 2: <3 Raifanbaugh (5) vs Bleeping Army (4)
From start to finish, the third season of the GGL lasted only one month, but it was a load of fun. The Achieveables were a big hit, so they were destined to return the following season. But there was only one GGL season left in Halo 3 before the next generation of Halo dropped and Grifball evolved into a whole new beast in Halo Reach.
Next week we will take a look back at the penultimate Halo 3 AGLA season, Spring League 2010. It was the season where the roster size dropped to six players, and Orange Iguanas, Galloping Seagulls, and Dat Orange Kush slugged it out for a Pro League Championship. If you have any memories from SL10 that you’d like to share, please fill out this form.
If you have thoughts from the third season of the GGL, please leave a comment below.