(This article was originally posted in February, but it is a good idea for teams, both new and old, to be familiar with what’s expected of them both in the league and in matchmaking!)
Now that the Grifball Matchmaking hopper is up and running correctly (presumably forever), there is going to be a continuing expansion of the Grifball community. The playlist for the Sport of the Future continues to put up big numbers, and if the size of the GGL this season is any indication, Grifball in Reach has a long life ahead of it.
But what can we do to make sure that folks stick around and have a good time? How can we ensure that everyone has fun, even when they lose?
The Grifball leagues have a rule that is regarded as the number one edict for all Grifball players: Don’t be a douche. The staff at GrifballHub.com wholeheartedly endorses the sentiment. That rule ranks up there with that other number one rule that everyone learns as a child: Treat others as you would like to be treated. Don’t go out of your way to ruin other people’s fun.
The basic point of Grifball is to advance the bomb down the court and score. The tanks on the team are responsible for clearing a path for the runner to plant the bomb. Some runners are daring, willing to take on the other team all by themselves and punch their way to victory. Others are much more timid, only going in for a score when it is all but assured. Regardless, every team strives to score and to win.
In matchmaking, as most everyone is aware, there are ways to ruin the fun for the other team by not playing the game as it is meant to be played.
Spawn-killing, the act of killing the other team as their respawn, is a perfectly legitimate (and awesome) move in Grifball. The spawns are designed to be predictable, but they also allow the respawning team to escape if they work together and act quickly. Enemy tanks can take advantage of the defenders’ spawn points and wreck havoc to allow the runner to score.
But spawn-killing without advancing the bomb is douchbaggery at its worst. If you hold on to the ball but refuse to score while your tanks rack up the kills, you are stat-padding and abusing the game. It reflects badly on you and everyone you associate with. The point of Grifball is to score the bomb–not to build your medal chest. It’s no fun for the other team that must sit there for 15 minutes or be hit with a quitter’s penalty.
As such, people who engage in egregious stat-padding aren’t really welcome in the Grifball leagues. Teams in the leagues that intentionally ruin the fun for other squads will be punished, anywhere from a warning to a ban.
By playing in the leagues, you are representing our site and the Grifball community of fans. Grifball fan sites are judged by the company they keep, and that includes league players. Also, it’s much easier to grow the active Grifball community if folks in matchmaking are treated nicely and have a good time.
Nearly everyone who plays in the Grifball leagues is a nice person who treats others with respect. So when you go into matchmaking, feel free to pwn the other team. Just don’t be a douche.