Observations and Suggestions Regarding Forfeit Factories and League Improvement

Today I spent a little lime looking through the early division set-ups for the 2009 Summer League on Grifball.com. I decided to randomly click on team names that were new to me and I was happy to see a lot of unfamiliar gamertags and also some that were familiar to me from double XP matchmaking. While the league won’t be quite the size it’s been in the past, it’s comforting to know that new people are still finding out about it and signing up.

I could go on about how we need better advertising for the league in order for the league to properly experience more consistent growth as opposed to the recent decline, but that’s a subject for another day. What I would like to talk about is dedication and awareness from newer teams.

New Teams Means New Forfeit Factories
Every season we unfortunately see a lot of teams turn into what have affectionately become known as forfeit factories. These are generally amateur level teams who either play a couple games or even worse, none at all and eventually end up forfeiting the remainder of their season. While their forfeits basically mean free wins for the rest of the teams in their division, it’s certainly not the way anyone would like to register wins. I think it’s safe to say that the large majority of teams who are in this league and enjoy playing the game as much as they do would much rather play against those forfeit teams, regardless of the outcome.

So how do we minimize the number of forfeits? That’s a good question. Perhaps a good start would be in educating new players entering the league by letting them know that while the game they are about to play competitively is very similar to what they enjoyed in double XP matchmaking, it is not quite the same. For starters games are played to a total of 9 goals, meaning the first team to 5 wins. The nine rounds have no time limit which means there is no sudden death. You play a round until someone scores.

Another thing to consider is that while many new players may have gotten used to steamrolling lesser skilled players in matchmaking, there’s a good chance that they instead could potentially become the ones getting rolled over. If you’re used to winning easily in double XP games, the losing can become frustrating. It’s that losing which many new teams to the league experience that can certainly cause many of them to become forfeit factories. They realize it’s not quite so easy and decide to call it quits.

I think teams need to be better encouraged to stick with it and continue playing even if their season isn’t going quite how they’d hoped. While it’s certainly possible to learn and improve on your game in victories, I’d like to think you can improve your game even more in defeats, if you’re willing to dedicate the time to do so. If you find yourself being completely throttled and outmatched by an opponent, consider saving those game films and viewing them later. Look for mistakes you or your teammates made. Look at what your opponent did that was successful and learn from them.

Studying game films and diagnosing what you did wrong then practicing new techniques to correct your flaws is quite honestly the best way to turn your failure into success. Eventually your team is going to improve. It may not happen overnight, but if you’re willing to stick with it, I promise you will improve with time. I’ve been playing this game for 16 months now and I’d like to think I still have plenty of room for improvement in my game. I’m willing to make that improvement because I love the game. Sure I get frustrated when I lose to a stronger opponent, but I look for ways to fix what didn’t work and play a better game against them the next time we meet.

A Simple Implementation Could Also Help
While the presence of forfeit factories each season has a lot to do with incoming players and how they react to adversity, I think some of the blame can be placed on the league as well. Considering many players each season come into this league not being regulars of the grifball community, the chances are quite good that they’re going to be unfamiliar with league rules and simple game set-up and protocol. For example, I’ve lost track of how many times I’ve heard of teams receiving a forfeit win simply because their opponent was unaware that they needed to play two games each week. That boils down to new teams not understanding how things work.

I believe in order help resolve things like that, it wouldn’t hurt if team captains were added to a “Captain’s E-mail list”. The very first thing that should be sent to every single team captain is a link to the rules page on Grifball.com. Following that, once the season begins I believe it wouldn’t hurt for a weekly e-mail to be sent to team captains reminding them to play their games on their scheduled nights and at the times they chose. It should be in that e-mail that they’re also reminded of the need to play two games each week on their scheduled night. I think each captain should also be e-mailed a copy of their team’s schedule.

Let’s face it, not all teams that sign-up and register themselves for league play are regulars to the community and likely spend very little time on either Grifball.com or Rooster Teeth. We need to remedy that by extending the community more and the simplest way to start is by keeping teams that are not so regular to the community informed of league happenings via e-mail contact. If the resources are not available via Grifball.com for this to happen, I’d like to personally volunteer the Hub’s services.

Contact puptastrophe at the following e-mail address:

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10 Responses to “Observations and Suggestions Regarding Forfeit Factories and League Improvement”

  1. PPMooCowPP says:

    We should talk on rt messaging about this.Your help could be needed

  2. puptastrophe says:

    I’d be happy to. You can also find me on AIM. The username is the same as my gamertag. I’m off for a bit right now though for dinner and such, but I can be around later or whenever. Drop me a line and I’ll hop on to chat.

  3. MrJocobo says:

    Great observasions, great suggestions, great article.

  4. NOKYARD says:

    Teams can also do their part in maintaining a healthy league. Encouraging opponents and complimenting them on their strengths rather than trash talking after your 9-0 win could go a long way in keeping borderline teams in the league.

    Red Ray won top spot in our division mostly because we were patient and went out of our way to help potential forfeit factories recruit new members and actually play their games, rather than accept an easy forfeit.

  5. BobbyBirdseed says:

    I also think that it could be as simple as “Come to win, but have some fun with it.” I think that can go a long, long way. We seemed to discourage a team last year by winning 9-0. They never showed up again. They did listen to the advice I gave them, and seemed really into it.

    Simply pointing a team into the direction of the HUB is also a really good idea. There was a team that didn’t know how/what a launch really was. I told them the videos were here, they came here, and they figured it out. So something as easy as that could work just as well.

    Good article though.

  6. puptastrophe says:

    @Nokyard and Bobby: I couldn’t possibly agree more with both of you. I remember during the last summer season there was a VERY new team that volunteered to play in Legacy which Bleep Bloop played. We beat them quite handily but after the game we chatted it up with them, offered words of advice and encouragement. I think they really appreciated that.

    Also an update regarding the mailing list idea. I spoke with Moocow last night and he granted me administrative status on Grifball.com so that I could gather the info I’d need. Now Moocow will have the ability to e-mail them to send reminders, announcements and so on. Hopefully that will help in reducing some of the forfeits.

    I’ll be creating a mailing list for Pro league captains as well.

  7. MrJocobo says:

    Nice. This is the kind of stuff that is going to make Grifball the best sport ever. Trial and error, and constant refinment. I’m glad to be apart it. ^_^

  8. Goosechecka says:

    One of the greatest things about Grifball is the community. I definitely agree that making newbies feel more a part of it would go a long way in minimizing forfeit factories. I’ve already mentioned one idea in the Hub thread for amateur inclusion, but I’ll try and brainstorm a few others.

  9. [...] of Interest for Team Captains As I mentioned in my previous article – Observations and Suggestions, I thought it would be an excellent idea to have a mailing list for team captains. After discussing [...]

  10. GFORCE137 says:

    This would help, but it’s all boils down to one thing, exp. I remember when I was new to the grifball community, I wanted my own team with xxp noobs, thank god I joined Hammertime with a great captain, Diver dan 84 thankfully, I played few games, but I learned SO much about grifball RT grifball.com and being a captain, so GBSML09 I got my own team we’re finished 4-4