Last week, Kevin Franklin, the Multiplayer Design Director at 343 Industries, gave a talk at DICE Europe, an industry conference for video game developers. The talk focused on how 343 Industries works to engage every part of the Halo fanbase — social, e-sports, campaign, big team battle, and forge — through data-driven design decisions.
The entire talk is worth the watch for anyone interested in learning more about how Halo’s multiplayer is created.
At 11:15 in the video, Kevin puts up a photo from the GrifballHub booth at RTX, where members of the 405th cosplay group were playing Grifball. After praising the cosplayers’ dedication, Kevin says:
They’re playing a game called ‘Grifball’. If you’ve never seen that before, you basically get a hammer and a sword and run at each other and fight over a ball. So it’s a completely different multiplayer experience that we also have to cater to and support.
Like Forge and other staples of the Halo franchise, Grifball has not yet been officially announced for Halo 5, but continuing support for Grifball appears to be a priority for 343 Industries in Halo 5.