We asked and they answered. With Grifball “more or less possible” in Halo 4, GrifballHub had some questions for 343 Industries and Certain Affinity regarding the basic building block of Grifball – Forge. 343 Industries and Certain Affinity were kind enough to answer some of our questions.
What new tools can Forgers look forward to in Halo 4?
We have added a variety of new tools to the Halo 4 Forge feature set that we hope will become productivity enhancers for the creators amongst you. Two of them are:
Magnets – All structure pieces now have “magnets” attached to them. When the magnet system is turned on, this will cause pieces to automatically attract to each other. This makes it significantly easier to line objects up correctly.
Duplicate Object – You can now duplicate the object you are targeting at the press of a button. Combining this with magnets makes it super quick to build out objects that use the same piece (for example, bridges).
What options are available for Player Trait Zones?
There are a ton of options (and too many to list!) but here are a few of them:
Shields and Health - Zones can be created to modify damage resistance, shield multiplier and recharge rate, etc.
Movement – Zones can be created where player movement speed and jump height are greatly altered.
Player visibility – Zones can be created to affect player visibility.
What do you think is the most innovative change to Forge in Halo 4?
We’re excited about the Player Trait Zones. We have been playing with these for a while and have come up with some really cool levels. But we know that we have only scratched the surface and can’t wait to see what all of you can do with them!
Has Forge been made more approachable for novice Forgers? If so, how?
We have worked hard to make this mode more accessible for first-time Forgers. The two largest changes are:
D-pad menu – When in Monitor mode, a D-pad menu now appears in the corner of the screen. This menu is contextual and changes based on what the player is targeting. Players will now be able to use the D-pad in a variety of ways, and we think this will make the interface more intuitive for new Forgers.
Targeting enhancements – When you target an object in Forge, it now highlights based on its state and there is a small window below the object that tells you its name. We are hoping this will make it easier to select objects and know what kind of object you are holding.
What options are available to players to give their maps a unique look or feel?
The big change in Halo 4 is that there are now three Forge environments instead of a single Forge World map (each of these environments is different in terms of aesthetic and geographical theme). Outside of maps, all the ways to modify aesthetics in Reach remain in Halo 4 – lighting, special fx, etc. as well as an expanded palette of Forge building pieces.
Will the Grid be making a return as a placeable object?
Yes. The grid will be placeable in the three Forge environments.
Will the coordinate system be coming back?
You bet!
For more Halo 4 news, be sure to follow Halo Waypoint on Twitter (@HaloWaypoint). You can also follow GrifballHub on Twitter (@GrifballHub) for the latest in Grifball news.



grifball needs to have 5 v 5.
forge needs a trait where you could walk on walls like you walk towards the wall and automatically looks up and walks on wall if not possible then put a no gravity trait for the map.
Here is a good question. Will some of or any forge maps will have flat land. I know that flat land in some people’s context is qoute “noobish” but they don’t understand the basics of mapmaking. Some of the most memberable custom games came from foundry. Sometimes as a mapmakker you get tired of ragged terrain or the idea you have for making a super awesome custom game requires flat land and is very simple. Simple games can be both fun and extremely addicting. Complex games get repetive and boring sometimes and takes a long time to learn.
I’d like to see a highlight and move system of some sort; a way to move multiple objects, say, a bunker or something that you’ve created, all at once. That way if you have a plan but run out of room you can just move the whole structure without having to move each piece individually.
@Gage
I wonder if that’s how the magnets work. Like, if you have your whole 30 piece base magnetized together, and you grab one piece of it, will the whole thing move?
Nice to hear about the magnet system. Even with editing coordinates sometimes the pieces wouldn’t match up properly
would we able to maps like sandtrap and narrows
I wish I could have a setting where, like in custom infection maps, if you’re a zombie you become an elite. There are lots of interesting games I want to do with that but I can’t control it and it’s kind of limiting. I would like to set it up so that if they’re randomly selected for a certain team they would spawn as an elite but not just limited to invasion and such.
F_CKIN’ MAGNETS! HOW DO THEY DO IT?! :-P hahaha! this sounds great, can’t wait to start racing on the tracks the racing community will build!!
[...] to details revealed by Certain Affinity and 343 Industries in a new interview, Forge in Halo 4 will see the addition of new tools to its feature set. Two of the ones they've [...]