GrifballHub and 343 Industries Unveil Halo 4 Grifball at PAX

Earlier today, Grifball in Halo 4 was introduced at the Penny Arcade Expo at 343 Industries’ Halo 4 panel, Halo: Reborn. GrifballHub staff and community members demoed the popular gametype for the audience for the very first time, showing off how Grifball will change and grow in the new game.

After the 343 team introduced the return of Capture the Flag and Oddball for Halo 4, Josh Holmes, Franchise Creative Director, said that the team had decided to also introduce Grifball at PAX after GrifballHub’s Goosechecka had quickly interviewed him at Halo Fest the previous year, asking if Grifball would be available in Halo 4. 343 has been hard at work over the past few months creating Grifball in Halo 4 with direct input from trusted and knowledgeable members of the Grifball community. The game was played for the audience at PAX by GrifballHub staffers Goosechecka and Kalbelgarion, as well as long-time Grifball players Seanzie and Paragas.

Grifball truly will be reborn in Halo 4, as fresh tactics will elevate the sport to an entirely new level. The gravity hammer and energy sword will make a return in Halo 4, and the basics of Grifball remain the same: Two teams of four face off and try to plant a bomb in an enclosed arena, and the ball carrier turns orange, like Grif from Rooster Teeth’s Red vs Blue.

The biggest development in the game is the ability to pass the ball around the court. Using the “throw grenade” button, the ball carrier (or “Grif”) can chuck the ball to his teammates. If Grif runs, jumps, and aims high, he can throw a deep ball to players on the other side of the court. But this is a high risk/high reward play: The other team can jump into the ball’s path and intercept it. The ball can also be passed around the court like a hockey puck with the gravity hammer.

Grifball in Halo 4 was built from the ground up as its own unique gametype. Unlike Grifball in Halo 3 and Reach, the gametype is not based off of the Assault variant. This development allows for a “cleaner” game, where the host advantage is almost nonexistent and the settings for the gametype are uniquely tailored for Grifball.

We at GrifballHub would like to thank 343 Industries for embracing both Grifball and the Grifball community while developing Halo 4, and we look forward to continuing to work with 343 far into the future. GrifballHub will be ready to provide Grifballers with a fun and inviting atmosphere to enjoy the Sport of the Future in Halo 4.

If you’d like to discuss this exciting development, be sure to check out the Halo 4 thread on our forums. Also be sure to follow @GrifballHub on Twitter for more updates!

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13 Responses to “GrifballHub and 343 Industries Unveil Halo 4 Grifball at PAX”
  1. Taco says:

    Woooooooooooooooooowwwwwww…..I’m at a loss for words. Congrats on being able to unveil that to everyone! I really wish I could have been there for it! I can’t wait to see the chaos that ensues on the court now. Also, I really hope that gametype is fully customizable because I already noticed some things we’re going to need to change in there. Regardless, our own gametype! :D
    It really needs to be November right now.

  2. FranticJ3 says:

    It looks amazing! My only thought is that it looks like the hammer reload is even faster than reach…

  3. RC Master says:

    So, what is to stop people from goal-camping and having the ball passed to them over the heads of the defending team?

    I mean there is a reason sports like Football have off-side rules, Rugby doesn’t allow you to pass forward at all, and North-American Gridiron Football has very specific rules as to when forward passes are OK.

  4. Taco says:

    I agree with you on the reload time. It looks like the hammer swing happens as quickly as it rid in Halo 3, but reloads as quickly if not faster than in Reach. I’m curious to know what the blast radius is like of the hammer. I guess we’ll find out in a few months! :D

  5. H2O Gummibear says:

    I can’t believe no one tried to flowers :(

  6. How long did y’all have to sit on this in aggravating silence? :ugeek:

  7. FranticJ3 says:

    I think a Flowers is out of the question since the ball moves from a hammer swing

  8. H2O GummiBear says:

    I can see what you are saying frantic but the time of hammer swing…jump and bomb pick up is a very tight window if anything the bomb moving might make it easier to flowers if you time things right. Who’s to say that the bomb’s momentum from a “franklin” can’t be adjusted to assist a runner doing a flowers?

  9. W/ auto pickup it should be easier to flowers … or so it would seem.

  10. IHRGL says:

    YES YES YES YES YES!!!!!!!!!!!

  11. Kal says:

    @RC Master: Rugby and soccer don’t allow you to literally kill the guy who is “offsides”, though. ;)

    I think of launching in Halo 3, the barrel roll in Reach, and the pass in Halo 4 to all be part of one big family of flavor for each game. Each one is not an instant win button, but they can be very effective in the right hands. And if they are overused or used ineffectively, the team ends up just handing the ball over to the other team.

  12. Maioribus says:

    sounds like an awesome gametype. I forsee many keepaway games in Grifball’s future.

    @ GrifballHub please pass this along… I wish they would break up the playlists to have this, hand egg, jump pack, dash, and zealot blargball under Evolved Grifball and blargball and vanilla grifball under Anniversary Grifball.

  13. Remember Reach says:

    I think we all neeed to relax and wait for the game to come out, then we can criticize the pros and cons of grifball…..ahhhh fuck i cant do this!!!! Needs to be november right now!!!!!