What makes a good team? Is it knowing how to Flowers? How to barrel roll your way into a goal while playing Grifball Dash? How about knowing how to properly hammer-jump? What about going positive in your overall K/D ratio? If you picked one of these as the answer to the question, then you are wrong.
Making a team is easy. Getting four people together that have a basic know-how of Grifball doesn’t take a miracle – for most it is as easy as going through their friends list. The challenge is in what makes the team. Each individual on a team has something unique about their playing style. A well rounded team takes each person’s unique skills and abilities and adapts to them. This is the chemistry that’s found in teams. An individual is no longer singled out, you’re now a recognizable unit.
A challenge that newer teams face is building trust in each team member’s unique abilities. One member may be bomb-shy, while another is ready to punch some tanks in the face. Learning when to pass the bomb to the more aggressive runner and when Mr. Gung-ho needs to trust the more defensive runner’s strategy is all part of the learning process that builds your team. It won’t happen overnight, but the more that you play with members of your team, whether in league games or in matchmaking, you will find that sometimes the strategies that you learn from each other just “happen,” sometimes without anybody having to say a single word.
Take Green Army Jr., for example. As we started out our division games for SL11 this past Monday, we played a newer team. After the game, they asked us what callouts we were using during gameplay. The truth is, we don’t use callouts. Most of the time spent in games is filled with either laughter, singing (provided by me, mostly), or the occasional “whoops, I betrayed you,” which in turn incites more laughter.
So again, I’ll ask you – what makes a good team? In my opinion, the chemistry between teammates is key. If you play well together, you’ll do well together. Occasional laughter doesn’t hurt either.