AGLA Grifball Discussion Thread

Discussion of the competitive American Grifball League of America.

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Reyas
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Re: AGLA Grifball Discussion Thread

Sun May 07, 2017 10:03 pm

The Piggies wrote:Did Halo 4 have some poop dash equivalent when it first came out or no?


Halo 4 didn't have any silly new features apart from throwing, the thruster equivalent was tested but removed though.
Last edited by Reyas on Sun May 07, 2017 11:21 pm, edited 1 time in total.
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Re: AGLA Grifball Discussion Thread

Sun May 07, 2017 10:56 pm

The Piggies wrote:Did Halo 4 have some poop dash equivalent when it first came out or no?


Nothing that was ever close to being used for league play.
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Re: AGLA Grifball Discussion Thread

Mon May 08, 2017 9:48 am

Trying to compare the slide variant to Dash is just gross because the runner could sprint in Dash, which is what made that gametype imo. Being able to hit lanes and sprint was the greatest thing to ever happen to Grifball and it was taken away because people didn't like how random barrel rolling was.

The slide game type, if anything, should be compared to evolved except you get a thruster as the runner. I honestly have not played enough slide to form a proper opinion. I think I played slide once when Halo 5 Grifball first came out and I've played two customs on it since. I'll take this GGL season to form a proper opinion on it.

I know people think that slide "lowers the ceiling" but coming from Reach I felt the unlimited Sprint did some of that in Halo 4 and being able to pass the ball for ridiculous distances somewhat as well. Then everyone figured out how to counter all of it and it became a competitive part of the game.

I know this isn't even the topic of discussion but I'd take slide over thrusters with a faster runner.
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Re: AGLA Grifball Discussion Thread

Mon May 08, 2017 10:38 am

Didn't we try using a sort of thruster at the beginning of h4 as well to try and make a dash gametype? Whatever it was it was awful but reach dash was amazing. My only regret was not being in a dash league :/
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Re: AGLA Grifball Discussion Thread

Mon May 08, 2017 4:19 pm

PriestXYZ wrote:Trying to compare the slide variant to Dash is just gross because the runner could sprint in Dash, which is what made that gametype imo. Being able to hit lanes and sprint was the greatest thing to ever happen to Grifball and it was taken away because people didn't like how random barrel rolling was.

The slide game type, if anything, should be compared to evolved except you get a thruster as the runner. I honestly have not played enough slide to form a proper opinion. I think I played slide once when Halo 5 Grifball first came out and I've played two customs on it since. I'll take this GGL season to form a proper opinion on it.

I know people think that slide "lowers the ceiling" but coming from Reach I felt the unlimited Sprint did some of that in Halo 4 and being able to pass the ball for ridiculous distances somewhat as well. Then everyone figured out how to counter all of it and it became a competitive part of the game.

I know this isn't even the topic of discussion but I'd take slide over thrusters with a faster runner.

The difference between the current slide gametype and dash from reach is that dash was actually a well balanced gametype. The runner sacrificed his ability to sprint and be faster than a tank so that he could drop the ball and evade across the map. There was a clear penalty for choosing to use the evade instead of the sprint. The current slide gametype doesn't have balance like that. I really think sprint in Halo 4 increased the skill gap in tanking. It gave you a lot more options for baiting then enemy, dancing better, and putting pressure on the enemy team. Halo 4 had some of the best tanking imo.

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Re: AGLA Grifball Discussion Thread

Mon May 08, 2017 4:34 pm

RIP armor abilities
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Re: AGLA Grifball Discussion Thread

Tue May 09, 2017 8:58 pm

DigitalPain wrote:The difference between the current slide gametype and dash from reach is that dash was actually a well balanced gametype. The runner sacrificed his ability to sprint and be faster than a tank so that he could drop the ball and evade across the map. There was a clear penalty for choosing to use the evade instead of the sprint. The current slide gametype doesn't have balance like that. I really think sprint in Halo 4 increased the skill gap in tanking. It gave you a lot more options for baiting then enemy, dancing better, and putting pressure on the enemy team. Halo 4 had some of the best tanking imo.


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Re: AGLA Grifball Discussion Thread

Fri May 19, 2017 10:22 am

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Re: AGLA Grifball Discussion Thread

Fri May 19, 2017 9:27 pm

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Re: AGLA Grifball Discussion Thread

Mon May 22, 2017 12:00 pm

Pinnheadlarry24 wrote:@All The vets coming outta nowhere not even playing this season giving their opinions.

Fuck ya two cents if it aint going towards the bill. You don't gotta go home but you can't stay here


It's funny how you think your opinion matters to anyone after one good season in a janky game with a Prammy league :)
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Re: AGLA Grifball Discussion Thread

Mon May 22, 2017 12:07 pm

I <3 you Snipe.
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iSnipeUd0wn
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Re: AGLA Grifball Discussion Thread

Mon May 22, 2017 12:09 pm

PriestXYZ wrote:Trying to compare the slide variant to Dash is just gross because the runner could sprint in Dash, which is what made that gametype imo. Being able to hit lanes and sprint was the greatest thing to ever happen to Grifball and it was taken away because people didn't like how random barrel rolling was.

The slide game type, if anything, should be compared to evolved except you get a thruster as the runner. I honestly have not played enough slide to form a proper opinion. I think I played slide once when Halo 5 Grifball first came out and I've played two customs on it since. I'll take this GGL season to form a proper opinion on it.

I know people think that slide "lowers the ceiling" but coming from Reach I felt the unlimited Sprint did some of that in Halo 4 and being able to pass the ball for ridiculous distances somewhat as well. Then everyone figured out how to counter all of it and it became a competitive part of the game.

I know this isn't even the topic of discussion but I'd take slide over thrusters with a faster runner.


Slide does lower the ceiling just like sprint and passing did. You can't keep making it lower just because the new kids on the block want the vets to have to bend at the knee and play with a mechanic that eliminates any sort of tanking strategy besides holding forward and the backstep. There used to be mindgames in dancing, now dancing doesn't even exist and every tanking battle is much closer to a 50/50 regardless of who is tanking. And when this is brought up, everybody who was too stupid to figure out how to dance properly acts like they're the shit because something they were bad at happens to not be essential anymore.
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Re: AGLA Grifball Discussion Thread

Mon May 22, 2017 12:33 pm

There's no dancing involved....right...
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Re: AGLA Grifball Discussion Thread

Mon May 22, 2017 1:12 pm

iSnipeUd0wn wrote:It's funny how you think your opinion matters to anyone after one good season in a janky game with a Prammy league :)

I agree
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Re: AGLA Grifball Discussion Thread

Mon May 22, 2017 1:19 pm

Bruh dancing with sprint was so fun in Halo 4. Faking people out and whatnot. Good times.


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