With the launch of Halo Reach, the Grifball community has been tasked with redefining the rules of the game. With this task in mind, Grifballhub.com and the creators of the Good Games League, the Hub’s recreational Grifball league, have set out to do just that. They’ve been running a number of one-off tournaments, called G.R.U.N.T.S. (Grifball in Reach Neighborhood Tournaments), to try out Grifball in Reach and gather feedback from the Grifball community. So far, things look to be a success with an explosion of new people into the GrifballHub forums and over 100 new teams signing up for the next G.G.L. season, I thought now would be a good time to refresh everyone’s memory, and to give some insight to the new players, on what makes a good team captain.
A team captain needs to be everything for a team, everything except a good player. You need to be a leader, a politician, a secretary, and many other things to make a team work. Being a team captain is not for the faint of heart. You must deal with everything from unsportsmanlike players to deciding who gets to play when. You are the face and role model for your team and the person your team will look to for guidance in all situations. You are the voice of your team, not just in pre and post game lobbies, but also in forums and in the community. Being a captain is a great responsibility that takes time and effort, but if you put in the hard work, in the end, it will not only be worth it to you, but it will be even more appreciated by your teammates and opponents.
As you may or may not know, the first rule of Grifball is Don’t be a Douche. As a captain, that rule goes double for you. The worst thing a captain can do is be disrespectful to a player, on his team or on another team, on the court or off. A captain needs to lead by example and be friendly and courteous before the game and after. It never hurts to say “good luck” before you play and it is always a good thing to say “good game” afterward. I know it may sound corny but this is part of being a captain.
As a captain, it’s your responsibility to make sure your teammates act appropriately. There have been a few instances when my own team has been frustrated and upset at the actions of others, but that’s when you have to step up and be the leader. Take the higher road, calm your team down, and make sure they stay quiet. If they are really upset, get them out of the lobby as quick as you can and talk them down. People can get really intense in the heat of the moment and say things they don’t necessarily mean. You really want to try and avoid that, but if worse comes to worse, just apologize. Suck it up and just do it. We’re all friends here, let’s not get all serious and MLG on anyone (that was a joke for any MLG people reading this).
I know this may sound a little daunting, and as I said before, being a captain is not for the faint of heart, but if we put in the effort now to be a better community, it will go a long way to keeping Grifball fun for everyone.
This article is one of two written by RallyFox. The second article in this series will feature the logistical aspects of being a captain, such as reporting games, adding or removing players, and much more.