A while ago there was an article posted on Grifballhub.com about pros and cons of different controller setups for playing Grifball in Halo 3. Many of us just kept the default controller setup whenever we first picked up a Halo game. While it is not impossible to be successful using only the default controller setup, it makes it a little harder to perform certain maneuvers. In Grifball, many buttons get left unused (i.e. throw grenades, switch grenade types). The important buttons for Grifball are as follows in order of importance:
• Use Equipment (for Armor Abilities)
• Action/ Reload (for picking up the bomb)
• Swap Weapons
Note: Melee, Equipment and Jump are in the tier of being “Main buttons”, Reload is a “Secondary Button”
I am ignoring use main weapon because it is Right Trigger on all controller setups besides Southpaw. Also, weapon swap is an important button to Grifball but it is the Y button on all setups. The success of a particular controller setup is one that maximizes the time your right thumb spends on the right analog stick. Having to move your finger off the analog stick to the B-button could be the difference between a successful stiff arm and a whiff. A vast majority of the Grifball community uses one of the following setups:
Button Layout: Melee- B button. AA’s- LB. Reload- RB. Jump- A
Personal Thought- I personally use this setup for non-Grifball Halo (it does exist kids) due to its closeness to the original Halo default controls. Bad setup for runners, workable setup for tanks but there definatley are better setups for a tank.
Pros: Extremely close to Halo 1-3 default setup. Many players have these controls memorized from years of playing Halo games. 2 of 3 Main buttons, and one secondary button on the bumpers and triggers.
Cons: Melee is in a TERRIBLE position for most runners. If you run with this setup, I would personally recommend trying to “Claw” the controller where you use your right index finger to cover the B- Button.
Button Layout: Melee- RB. AA’s- LB. Reload- X. Jump- A.
Personal thought: A vast improvement over the Halo 3 default due to the Melee moving to RB. Not a bad controller setup for Grifball probably a good controller setup for a tank, but there are better controller setups for a runner.
Pros: 2 of 3 main buttons are on your bumpers and triggers. Jump, the least important of the main buttons is left as the A button. Melee is extremely close to fire weapon.
Cons- Jump is the A button so you have to take your thumb off the Right Stick to jump. Melee’s might be late due to moving finger from RT to RB, this could be overcome by simply keeping your index finger on the RB while running. It is possible, although rare to have your index finger slip off the bumper to the RT and drop the bomb while meleeing.
Button Layout: Melee- RB. AA’s- X. Reload- B. Jump- LB.
Personal thought: Great Setup for runners in games where AA’s are not used. Still a good setup for runners in game types with AA’s. This is a good controller setup for tanks as well. If you consider yourself a hybrid who runs and tanks well, this setup would be worth a look.
Pros: 2 of 3 Main buttons are on the bumpers and triggers. The Jump button is LB, so you don’t have to take your finger off the sticks to hammer jump (and Hawk Dive n00bs), or wall hop.
Cons: If you rely heavily on Armor Abilities, you have to take your finger off the sticks to use them.
Button Layout: Melee- LT. AA’s- LB. Reload- X. Jump- A.
Personal Thought: I will be biased, this is the controller setup I personally use. Great for runners having your LT control your stiff arm. This is a decent setup for most tanks, but not a good setup for tanks that like to hammer bounce and Hawk Dive.
Pros: The 2 most used buttons of the Main 3 are located on the bumpers and triggers. Separate fingers control your fire weapon and Melee.
Cons: You do have to take your finger off the sticks to Jump. This makes hammer bouncing and Wall Hoping more risky but not impossible.
There is no perfect controller setup in Halo Reach due to the inclusion of Armor Abilities as a Main Button. Finding a good controller setup will rely more on what your preferred role for your team is. A good controller setup for a runner may not necessarily be a good setup for a tank.
Lastly I would like to make a statement about look sensitivity. This is a lot more about personal preference than straight up pros and cons of a setup. A high sensitivity means your head swings around a lot faster. This makes it easier to get radar kills where you see someone following you and you swing around and kill them. Low sensitivity means your head swings slower and you have less of a chance of swinging your vision past the defender you are trying to stiff arm and end up whiffing. I personally play a 10 sensitivity for Grifball and a 3 sensitivity for non-Grifball halo. There are high level Grifball players who swear by a high sensitivity, but there are also high level Grifball players who swear by low sensitivities. It is all about personal preference and what feels right.
See you on the court,
This article was written by flymonkeys. If you have an idea for an article you’d like to contribute, please email Goosechecka at [email protected]