Last week, GrifballHub.com ran a survey to get the community’s feedback on several aspects of Grifball in Reach, including Grifball Evolved v3.0. This gametype features Evade, two loadouts (Evade with Hammer primary, and Evade with Sword primary), with the runner at 150% speed.
So how does the community feel about Grifball Evolved v3.0? Basically, they like it. Most people find it a great deal of fun, although a few people are not big fans.
If Evolved makes it into matchmaking it should probably be made a little shorter. Making it so you only have to play first to 5 would help. It would eliminate all unnecessary rounds which are kind of annoying to play. Especially when you win 9 to nothing.
Overall, games of Grifball Evolved last 10 to 20 minutes, although a good portion are finished in 5 to 10, and some last half an hour. A handful last even longer, but very few respondents said that their games last fewer than 5 or more than 45 minutes.
Players overwhelmingly feel that the games are the right length. Most believe that the games are a comfortable length, although a good portion think that the games are a little too long.
I’m not a fan of punching somebody with a sword and then realizing that we have both died. That gets really annoying if you are on minimum health and you have one guy to kill before planting the bomb.
I like that the bomb carrier can run faster but is limited because he cannot evade with the bomb.
In some games, it took two direct hits with the hammer to kill the bomb carrier. (Unless it was lag but happens lots). I dislike that greatly. I say it should take only one direct hit.
Scoring is only easy when you play people who don’t know what they’re doing. Basically veterans have a HUGE advantage over the new teams. Just sayin. If a team just starting were to play a veteran team on this variant, it won’t be pretty. If you get new team vs new team, experience vs experience, you will have very good evened out games.
I wish we could get the ball carrier to take more damage from hammers, but I don’t think we can.
People complain too much about how it’s too hard for the runner to score due to defense having evade, but i like it because it requires the runner to actually think and use his tanks and not just “timegnome” his way to victory
One contributing factor to the length of the games is how easy it is to score, and how difficult it is to kill the bomb carrier. If the runner is too difficult to kill, teams can easier score and the game passes quickly. If the runner cannot survive on the court for very long, the greater number of turnovers can stretch the game out to unacceptable levels.
Overall, most players believe that the scoring difficultly is just right. A significant minority find that it is a little too difficult to plant the bomb successfully.
Relatedly, approximately half of the respondents believe that it is neither too difficult nor too easy to kill the enemy runner. The other half of the respondents are split regarding whether it is too hard or too easy.
Evolved is the right direction to go in my opinion… and everyone I have played with in League games with or against has only wanted to play this gametype.
I like it just the way it is. I think it is balanced and fun. Both the offense and defense seem balanced, as do the runners and tanks.
I personally like Sprint and Evade better, but the gametype as is is fine IMO.
I think the addition of the evade really adds a cool element to Grifball. I’m skeptical about trying the other game types with sprint and such. We may try eventually, but so far we are successful on Evolved so we’ll stick with that.
Finally, most respondents have a positive feeling towards Grifball Evolved v3.0. 76% of respondents rate the gametype’s fun rating at a 4 or 5, although a significant minority, 18%, rated it as a 1 or 2. That same players also made up the 18% that would veto the gametype if it were to come up in matchmaking.
Overall, Grifball Evolved v3.0 seems to be a solid gametype. We’d always love to hear more feedback of course, and the more games that can be played before we submit maps and gametypes to Bungie, the better. So please keep your comments coming!